Screen release during crash

Moderator
Posts: 1,140
Joined: 2005.07
Post: #1
OS X used to release the screen I have captured in my game if I encounter a crash when debugging, but it won't since updating to 10.4.3 and XCode 2.2. I'm not sure which update broke it, however. Since debug settings have caused some problems before with testing, I was wondering if anybody knew if one could be causing this behavior. It certainly would be nice to not have to hard reset every time my game crashed... Mad (not to mention the lack of a crash report...)
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #2
Xcode 2.2 automatically attaches the debugger to your app when it crashes. You'll need to turn that setting off.
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Member
Posts: 129
Joined: 2005.02
Post: #3
this is one thing i kinda like about windows. fellow programmers get to debug with a fullscreen game on one screen, and their debugger on another screen Sad
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Sage
Posts: 1,482
Joined: 2002.09
Post: #4
You can do remote debugging if you have a second computer. If that's what you mean.

Otherwise you're out of luck. I don't think you can capture only one display in OSX. How would that work anyway?
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Moderator
Posts: 1,140
Joined: 2005.07
Post: #5
You actually can screen capture only one display, but I don't want to use the debugger. I've always been able to find my problems easily enough without it (and I've had some bad problems before).

Thanks for the info. Now I finally don't have to do 20 hard resets a minute to find a problem, not to mention the lack of a crash report. Mad
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