Wings3D
I know this is a little off topic, but the Wings3D forum looks awful, and I thought I would get a better answer here:
How do I get a model ready for UV mapping? And how to I import textures to use on my model?
BTW To all those who have used Wings3D, being a Meshwork guy myself, I want to say that Wings3D is AWSOME! I used to have a lot of trouble figuring out how to model stuff, but then I realized that your intire power came from your right click, now I'm modeling guns and chaingun turrets and everything?
How do I get a model ready for UV mapping? And how to I import textures to use on my model?
BTW To all those who have used Wings3D, being a Meshwork guy myself, I want to say that Wings3D is AWSOME! I used to have a lot of trouble figuring out how to model stuff, but then I realized that your intire power came from your right click, now I'm modeling guns and chaingun turrets and everything?
I found these two pages very useful:
http://vegastrike.sourceforge.net/wiki/H...in_Wings3d
http://vegastrike.sourceforge.net/wiki/H...in_Wings3D
I'm also a Wings3D believer now... it kicks butt in single mesh modelling and UV mapping!
http://vegastrike.sourceforge.net/wiki/H...in_Wings3d
http://vegastrike.sourceforge.net/wiki/H...in_Wings3D
I'm also a Wings3D believer now... it kicks butt in single mesh modelling and UV mapping!
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