Photoshop transparency/alpha channels

Posts: 776
Joined: 2003.04
Post: #16
If your level is pretty dark, you could try using additive blending. Otherwise, the blurred alpha channel TPX described should do the trick.
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Posts: 84
Joined: 2003.03
Post: #17
I think it would be better and faster to create your own muzzle flash. It doesn't have to be detailed or beautiful... we'll only see it for a fraction of a second.

Freelance video game artist and video game compliance tester at Enzyme Testing Labs.
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Posts: 1,199
Joined: 2004.10
Post: #18
He would still get a black box around it. The *easiest* way, without worrying about alpha channels, is to set the blend mode as such:
glEnable( GL_BLEND );
glBlendFunc( GL_ONE, GL_ONE );

I don't know how you'd do this in Dim3...
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