Photoshop transparency/alpha channels
If your level is pretty dark, you could try using additive blending. Otherwise, the blurred alpha channel TPX described should do the trick.
I think it would be better and faster to create your own muzzle flash. It doesn't have to be detailed or beautiful... we'll only see it for a fraction of a second.
Video Game Artist and Video Game Tester - Bub & Bob 3, Call of Juarez.
He would still get a black box around it. The *easiest* way, without worrying about alpha channels, is to set the blend mode as such:
I don't know how you'd do this in Dim3...
Code:
glEnable( GL_BLEND );
glBlendFunc( GL_ONE, GL_ONE );I don't know how you'd do this in Dim3...
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