OMG Entries Progress

Member
Posts: 257
Joined: 2004.06
Post: #31
Since it seems like everyone else is making developer logs, I went and put one up as well using LiveJournal: http://www.livejournal.com/users/malarkeysw/

The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
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Apprentice
Posts: 17
Joined: 2008.01
Post: #32
i will be able to host plenty of them. matt dot pace at gmail dot c0m
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Apprentice
Posts: 18
Joined: 2005.07
Post: #33
This is my first mac development effort as well.

I'm blogging about it on http://makemacgames.com.
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Founder
Posts: 1,138
Joined: 2002.04
Post: #34
>I'm blogging about it on http://makemacgames.com.
Kubrick is so nice, isn't it. Smile

Might want to change "iDevGames Forums" to simply "iDevGames" Wink

Anyways, VERY good blog/site.

Cheers,

Carlos A. Camacho,
Founder
iDevGames
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Apprentice
Posts: 18
Joined: 2005.07
Post: #35
Carlos Camacho Wrote:>Kubrick is so nice, isn't it. Smile

Ya, I've been meaning to change that template for some time now.

Carlos Camacho Wrote:>Might want to change "iDevGames Forums" to simply "iDevGames" Wink

Good catch. When I added that link, that's all there was here. It's now fixed.

Carlos Camacho Wrote:>Anyways, VERY good blog/site.

Thanks! Smile
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Moderator
Posts: 522
Joined: 2002.04
Post: #36
Malarkey Wrote:aarku: Hey, you don't happen to be remaking Alice with all those chess pieces you requested, are you? Wink I never played it but I came across some references to it so I might dig out an old Mac to try it out.

I actually am not entering at all, in fact. Smile

It sure was tempting though...

-Jon
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Member
Posts: 749
Joined: 2003.01
Post: #37
You wont believe it but... I'm runnning this time!

Got a physics based platform on the way! Of course minimalist graphics (only balls and rectancles, probably going to be in greyscale Rasp ), but it's up and running! Got the editor and game going, just got to design the levels (and of course fix the tons of bug I never suspected to find in my physics engine)

©h€ck øut µy stuƒƒ åt ragdollsoft.com
New game in development Rubber Ninjas - Mac Games Downloads
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Sage
Posts: 1,403
Joined: 2005.07
Post: #38
Heres a screen shot of my progress...
[Image: noesc.jpg]

Well I love Ikaruga so I wanted to make somthing similar, but I dont rule like treasure...

You can fly about and the ship tilts, and theres a picking matrix sort of thing for the bullets, the graphics engine (and bullets) is c and most of the other stuff is lua. Its going really really slowly because Im only making tiny changes to it and kinda dont know where to go next.

some suggestions would be nice, because I am quite close to giving up Annoyed

Sir, e^iπ + 1 = 0, hence God exists; reply!
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Member
Posts: 184
Joined: 2004.07
Post: #39
unknown Wrote:some suggestions would be nice, because I am quite close to giving up Annoyed

It's nearly impossible to tell without seeing how the game plays. Can you post a binary somewhere?
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Sage
Posts: 1,403
Joined: 2005.07
Post: #40
You need SDL and SDL_image because I cant package them with the binary yet, sorry.
If anyone know how please tell me Smile
http://fax.is-a-geek.net:8080/~ed/N0x35C49E.zip

Sir, e^iπ + 1 = 0, hence God exists; reply!
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #41
teaser:

[Image: OutnumberedTeaser1.png]
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Moderator
Posts: 508
Joined: 2002.09
Post: #42
Wow, nice, reminds me of the movie The Birds.

OSC, maybe when you are finished doing the game, you can make some tutorials for us beginners to OpenGL Smile

"When you dream, there are no rules..."
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Member
Posts: 118
Joined: 2002.08
Post: #43
I just upgraded to Tiger; terrible idea. It messed up a fair bit of my code. It's hard to make up lost time like that in a month.5 long contest.
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Member
Posts: 257
Joined: 2004.06
Post: #44
unknown Wrote:You need SDL and SDL_image because I cant package them with the binary yet, sorry.
If anyone know how please tell me Smile
http://fax.is-a-geek.net:8080/~ed/N0x35C49E.zip

Dies with this error on startup:
cannot read /Users/ed/N0x35C49E/Scripts/main.lua: No such file or directory
Loading ((null)): (null)

The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
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Sage
Posts: 1,403
Joined: 2005.07
Post: #45
Ohhhhh, Its hardwired to my computer... Ill just fix that.

Sir, e^iπ + 1 = 0, hence God exists; reply!
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