What to use for URL to my game in iTunes/AppStore?

Member
Posts: 129
Joined: 2009.03
Post: #1
Hello,

I want to put a link in my lite version, that takes the user to the AppStore, so they can buy the full game.

What do I use for the link?

Also, do I need to include the Apple ID (as shown when I manage my app in iTunes connect) anywhere in the URL?

Many Thanks,
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Moderator
Posts: 452
Joined: 2008.04
Post: #2
The old style urls are the most common still:

http://itunes.apple.com/WebObjects/MZSto...=333226863

In this case, the id is the apple ID of your application (Yup, the one from iTunes connect).

Currently, apple seems to generate a mixed sort of URL:

http://itunes.apple.com/us/app/twilight-...26863?mt=8

or:

http://itunes.apple.com/us/app/chipmunk-...82699?mt=8

These seem to also include the id and the name of the app. I am not sure if the name uniquely identifies the app- Different use of spaces and dashes might confuse it, I'm not sure here.

There's also support for this format that does not include the appleID:

http://itunes.com/apps/TwilightGolfLite

The rules about how spaces work are fairly unclear (and afaik, unwritten), so this is the sort of link you probably cannot share before your app is released.

Howling Moon Software - CrayonBall for Mac and iPhone, Contract Game Dev Work
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Member
Posts: 129
Joined: 2009.03
Post: #3
AndyKorth Wrote:The old style urls are the most common still:

http://itunes.apple.com/WebObjects/MZSto...=333226863

In this case, the id is the apple ID of your application (Yup, the one from iTunes connect).

Thanks Andy!

Is this one ok to use in LITE versions, to link to AppStore? And will work world-wide?

Jamie.
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Member
Posts: 446
Joined: 2002.09
Post: #4
Keep in mind that the itunes.com and itunes.apple.com links will first open Safari and do a redirect to the app store (or not) in OS 2.x - you can use phobos.apple.com to avoid that, but no one knows how long Apple will keep that domain working...

What I'd do (and do do) to future-proof things is make the in-app links point to a script on my own website, then do some redirect magic from there. This way you can update links without updating your app. Plus you can sneak in some analytics and affiliate links at the same time Wink To handle the redirects in your app (so you launch the app store and not safari) check out this technote: http://developer.apple.com/iphone/librar...a1629.html
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Posts: 452
Joined: 2008.04
Post: #5
Yep, I think so.

Howling Moon Software - CrayonBall for Mac and iPhone, Contract Game Dev Work
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