OpenSource game need a MacOs porter...

m3xican
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Post: #1
Hi,

I'm the project manager of Mars, Land of No Mercy a strategic turn based, open source game based on SDL.

We have recentely released a first PR release (a kind of demo) and now we are working on the first release.

I'm looking for someone that would join the team as MacOs porter.
The game is totally based on SDL and C++ STL, so I think that no effective port is required, just a compile work, but I'm now sure cause I have no Mac Huh

If someone is interested could contact me using pm, email or come in #nomercy on irc.freenode.net (I'm online all the night from 21 GMT).

Thanx to everyone.
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Joined: 2002.04
Post: #2
I checked out your CVS version, it compiles ok if you remove the -s option to the g++ link line. Runs just great. Doesn't seem to do much yet, but it looks really cool!

Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
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m3xican
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Post: #3
Steven Wrote:Runs just great. Doesn't seem to do much yet, but it looks really cool!
I'm glad of this, and I hope that you will appreciate also the work that we are doing for the first real (playable) release.

A member of this forum has just contacted me to become the official porter, but it will be great if you would be the Mac betatester (or the next porter if the "current" abandon the team), let me know Wink
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Post: #4
I don't have the time right now to become an official porter, but if you do end up needing a betatester in a few months I might be able to help out.

Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
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m3xican
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Post: #5
Steven Wrote:I don't have the time right now to become an official porter, but if you do end up needing a betatester in a few months I might be able to help out.
Ok, thanks in advance, I'll contact you when we'll have something to test Wink

P.S.
I know that I don't live in London... but I don't think that the my previuos post is so "cryptic" Huh
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m3xican
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Post: #6
The person that has offered his help seems vanished...

If someone is interested, please contact me, we need help..
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Post: #7
I would, except that my Mac is currently out of commission and I don't expect to get another one for a few months... Sad

Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
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m3xican
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Post: #8
Steven Wrote:I would, except that my Mac is currently out of commission and I don't expect to get another one for a few months... Sad
What a bad luck! Cry
Is someone else interested? Sneaky
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Post: #9
m3xican Wrote:What a bad luck! Cry
Is someone else interested? Sneaky

Well, I'm slowly figuring out how to build it as a fun (but not really) exercise. I'll see how far I get with it this week.

The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
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Post: #10
I'll do it

It's not magic, it's Ruby.
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m3xican
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Post: #11
Thank you guys, please contact me as soon as you have news. Smile
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Post: #12
Hm, I was able to get it to build via make (after installing all the needed libraries) but now I'm at a lost at how to actually run the thing. Steven, what did you end up doing? Maybe I should've tried building an Xcode project instead...

Edit: Oh wait, nevermind. Figured it out. Sheesh... Blush

Edit2: Well, now my problem is that it can't find any of the image files that are sitting in the data directory. Aiyo...

The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
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Post: #13
The data is a separate download. You grab and decompress it, and then you need to somehow merge the downloaded data with what's already there. I used rsync...

Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
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m3xican
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Post: #14
Steven Wrote:The data is a separate download.
This is not totally true...
The data is in a separate package just for the CVS version, instead the file released on sf.net (the PR release) includes sources and data.

So, if you want to compile the latest CVS version you need to:
1- get the CVS version.
2- download the data package and extract it into the mars directory get from the CVS.

If you want to compile the PR release you need just to download the file released on sf.net.
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Post: #15
Steven Wrote:The data is a separate download. You grab and decompress it, and then you need to somehow merge the downloaded data with what's already there. I used rsync...

Yeah, I had already done that and it still couldn't find the image files. Then I figured out that double-clicking on them from the Finder apparently changes where the current directory is but running them from the command line works.

The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
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