Plane equation
Ok thanks, Ill check that out in a mo,
Does the job, but I dont know how to add p.d into the matrix, so that I remove that last transformation.
Code:
GLfloat matrix[16] = {
vx.x, vx.y, vx.z, 0,
vy.x, vy.y, vy.z, 0,
p.a, p.b, p.c, 0,
0, 0, 0, 1};
glMultMatrixf(matrix);
glTranslatef(0, 0, -p.d);Sir, e^iπ + 1 = 0, hence God exists; reply!
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