Is anyone able to build KToon for OS X?

Moderator
Posts: 529
Joined: 2003.03
Post: #1
This app has me drooling. It should be portable(uses Qt,) no?

http://ktoon.toonka.com/

[Image: 52564.png]

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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Member
Posts: 446
Joined: 2002.09
Post: #2
Same guy who did the Misfit Model 3D port has a (not totally working) ktoon port: http://naranja.umh.es/~atg/ (in the "incubator" section). Oddly enough, I swiped this link from one of your previous posts Smile
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Moderator
Posts: 529
Joined: 2003.03
Post: #3
Yeah. I did think of him after the fact.

Quote:ktoon - open source 2d animation toolkit. Problem: crashes when opening project files; various "oddities" related to file pathes, palette positioning, etc. Needs Qt/Mac 3.3.x, MacOSX 10.3 (or higher).

That doesn't sound good.

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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Luminary
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Post: #4
I managed to build it, but it doesn't seem to work properly and crashes at the first opportunity :/
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Member
Posts: 567
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Post: #5
I'll take a wack at it.
I don't like people who provide "binary installers" when they can simply package the dylibs Mad

It's not magic, it's Ruby.
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Luminary
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Post: #6
Anyone who wants the standalone (crashy) binaries or the source patch to make it build on Mac OS X should email me (see my profile).
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Member
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Post: #7
Nayr Wrote:I'll take a wack at it.
I don't like people who provide "binary installers" when they can simply package the dylibs Mad
While you're at it, do the same for Misfit Model 3D Grin
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Luminary
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Post: #8
I made a standalone MM3D at the time, too... dunno what happened to that, though.
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xtingray
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Post: #9
Looks like someone has been playing with the code before:

http://ktoon.toonka.com/index.php?name=P...topic&t=18
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