Article on Mac game industry posted on Slashdot

Member
Posts: 208
Joined: 2005.04
Post: #1
Quote this message in a reply
Member
Posts: 198
Joined: 2005.01
Post: #2
I like the emphasis on how much nicer it'll be when those darned PowerPC Macs no longer need to be supported. Sort of underscores what many people were complaining about back when the Intel transition was first announced: people are gonna quit compiling for PowerPC at the first moment it seems more profitable to not support it vs lost sales.

Cryptic Allusion Games / Cryptic Allusion, LLC
http://www.cagames.com/
Quote this message in a reply
Member
Posts: 370
Joined: 2002.04
Post: #3
On the other hand, with the slow replacement rate (I'm currently using a Mac that's about seven and a half years old if I remember right) it'll be quite a while until even half of the Macs are x86-based...

Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
Quote this message in a reply
Moderator
Posts: 771
Joined: 2003.04
Post: #4
Interesting... I like the "optimistic" feeling of the article. Of course, I still remember everyone's first reactions to the switch announcement!
http://www.insidemacgames.com/features/view.php?ID=355
Shock
Quote this message in a reply
Member
Posts: 304
Joined: 2002.04
Post: #5
Im shocked that commercial Mac games only sell 5 - 10,000 copies. Thats disappointing - no wonder so many windows games dont make it to the Mac. But its also impressive that some of the shareware devs on this board have sold around 1,000 copies - thats 10 - 20% of the sales of a commercial game sold in stores.
Quote this message in a reply
Member
Posts: 446
Joined: 2002.09
Post: #6
codemattic Wrote:Im shocked that commercial Mac games only sell 5 - 10,000 copies.
The article doesn't state that, it says Mac versions may only sell 3-5% that of PC games that do a few hundred thousand sales. So for a PC game that sells 200,000 copies, you can only expect 5,000-10,000 copies to sell for the Mac. AAA titles on the PC do upwards of a million copies, so even at a 3-5% conversion Mac sales probably hit 25,000-50,000 copies. I suspect the conversion rate is probably higher than 5% for most AAA titles though...
Quote this message in a reply
Member
Posts: 304
Joined: 2002.04
Post: #7
looks like my reading comprehension sucks. Thanks Frank!
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  No One Cares About Your Game Idea - Article EvolPenguin 2 4,023 Dec 5, 2011 02:05 PM
Last Post: Boaz
  Why you should use OpenGL and not DirectX : article AnotherJake 35 15,745 Feb 1, 2010 12:57 PM
Last Post: SethWillits
  Developer Article: "What have you tried?" kodex 31 14,486 Jul 2, 2009 12:59 PM
Last Post: AlexTheMighty
  Article on Top 100 Independent Games kodex 1 2,974 Jun 27, 2008 06:51 PM
Last Post: Carlos Camacho
  Huge Article on Atari Arcade Games SethWillits 6 4,042 Jun 7, 2008 06:24 PM
Last Post: Duane