Searching game ideas
I'm looking for some ideas like coins, bonus time, or something like that to make my game more exciting. Its pretty much a searching game where you have to find switches to open doors. Here it is
http://www.solarfusionsoftware.com/devel...rpipes.zip
Also tell me if you like the colors of the tiles too.
8 = moves up
5 = moves down
6 = moves right
4 = moves left
Roll over the purple switches to unlock the yellow doors. The doors turn green when they're opened. Once all the doors are open you proceed to the next level.
http://www.solarfusionsoftware.com/devel...rpipes.zip
Also tell me if you like the colors of the tiles too.
8 = moves up
5 = moves down
6 = moves right
4 = moves left
Roll over the purple switches to unlock the yellow doors. The doors turn green when they're opened. Once all the doors are open you proceed to the next level.
Iceman Wrote:Roll over the purple switches to unlock the yellow doors. The doors turn green when they're opened.
Wouldn't it be more intuitive to roll over yellow switches to open a yellow door?
"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
An interesting idea, but yeah it is a bit dull right now...
The switches need to be a different color because all they are are colored squares
If they were the same color, switches and doors would look the same...
Maybe you should add monsters or something? Go around a corner and it pops out RAWR?
The switches need to be a different color because all they are are colored squares

If they were the same color, switches and doors would look the same...
Maybe you should add monsters or something? Go around a corner and it pops out RAWR?
Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
Leisure Suit Lurie Wrote:Wouldn't it be more intuitive to roll over yellow switches to open a yellow door?But then how would you tell a switch from a door?
Iceman Wrote:But then how would you tell a switch from a door?...how about graphics that look like a switch and a door?
Why do you have the numbers as the controls? Why not the arrow keys. On a PowerBook its a little tricky to use.
UnifiedMac Wrote:Why do you have the numbers as the controls? Why not the arrow keys. On a PowerBook its a little tricky to use.
Because I was too lazy to use the arrow keys
Nice game it looks like its got potential. Some element for extra puzzles would be good. Like having doors that require several keys maybe.
Sir, e^iπ + 1 = 0, hence God exists; reply!
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