Game Engine
Ok, I have finally learned most of what I need to make a game.
Now I need to start writing my game.
I would like to make my own game engine for my game but am not sure were to start.
I am using C++/Carbon/OpenGL/OpenAL.
The game I am working first is a Galacian style game.
Any suggestions? Help?
Thanks
Now I need to start writing my game.
I would like to make my own game engine for my game but am not sure were to start.
I am using C++/Carbon/OpenGL/OpenAL.
The game I am working first is a Galacian style game.
Any suggestions? Help?
Thanks
Start with a window and go from there =).
Allow your app to launch and exit smoothly and correctly
Have your user pick his/her desired resoultion
If you game is going to run in a window get that all set up
Get your drawing loop working
Once all the basics work then you can start adding sounds and other fancy things.
Allow your app to launch and exit smoothly and correctly
Have your user pick his/her desired resoultion
If you game is going to run in a window get that all set up
Get your drawing loop working
Once all the basics work then you can start adding sounds and other fancy things.
Galaxian was a lot of fun. I hope your enemies have some cool attack patterns.
"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
Welp, in my iDevil game (which is vaguely Galaxian-ish) the enemies moved in formations like figure 8s sine waves, etc. These are all pretty easy to do. You can just use some math formulas to position each.
I actually gave them all waypoints. They move from point a to b to c, etc etc. and then loop back to a when they run out of points is their path.
The Boss, for example, moved in an inverted star pattern.
I actually gave them all waypoints. They move from point a to b to c, etc etc. and then loop back to a when they run out of points is their path.
The Boss, for example, moved in an inverted star pattern.
"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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