Rendering solution.

Member
Posts: 131
Joined: 2004.10
Post: #16
POVRay 3.5+ does handle UV mapped triangles now using it's mesh2 thing. I haven't really tried it. 3.1 didn't have this though. POVRay requires a bit of work to get what you want being that it's all scripting. It might be easy enough to use a modeller and uv mapper to make your models and then use a converter, or write your own converter, so that using it in POVRay would be simple. Doing it by hand would be insanity.
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Sage
Posts: 1,403
Joined: 2005.07
Post: #17
Things like mazes and fractals and polyheadra shouldnt be that bad though.

Sir, e^iπ + 1 = 0, hence God exists; reply!
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Member
Posts: 131
Joined: 2004.10
Post: #18
Some parts sure. It's still easier to get your head around the problem in a visual editor instead of a text editor.
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