Subwindow & windows location
When I compile and run SDL, it has a terminal type subwindow that appears behind it, which is great for debugging information so far, but how do I get rid of it with a realease version of software?
Also, is there a way to specific where the SDL Window top left hand corner begins?
I've read through the SDL docs and can't find any info on either of these questions.
Also, is there a way to specific where the SDL Window top left hand corner begins?
I've read through the SDL docs and can't find any info on either of these questions.
Are you on Windows? This is a Mac programming forum...
If you are on Windows, the terminal window can likely be got rid of by using the SDL_main.h (include it in the source file that contains main()), and SDL_main.c (compile it in to your project).
I don't believe the latter is possible, other than by making a full-screen window of course
If you are on Windows, the terminal window can likely be got rid of by using the SDL_main.h (include it in the source file that contains main()), and SDL_main.c (compile it in to your project).
I don't believe the latter is possible, other than by making a full-screen window of course
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| Location of 3D in 2D | bmantzey | 7 | 3,225 |
Dec 18, 2008 10:05 PM Last Post: bmantzey |
|

