openAL, QuickTime, or Core Audio?
Aarku, I tried using SqueakLib and it looks great!
I am having some problems though. Every thing compiles fine, but when I try to run the
program It exits because it does not recognize the functions. I think I am including
the SqueakLib file wrong or some thing. Any suggestions?
Lord Vader
I am having some problems though. Every thing compiles fine, but when I try to run the
program It exits because it does not recognize the functions. I think I am including
the SqueakLib file wrong or some thing. Any suggestions?
Lord Vader
The simplest thing you could do is:
Add SqueakLib.c and SqueakLib.h to your project.
Add the Carbon and QuickTime frameworks to your project. These are located in /System/Library/Frameworks
Then wherever you are using SqueakLib calls, put
#include "SqueakLib.h"
at the top of the file.
The documentation is generated with HeaderDoc, so SqueakLib.h is a bit huge and I would recommend not looking at it directly for information. One of the READMEs directs you to the generated documentation.
HTH,
-Jon
Add SqueakLib.c and SqueakLib.h to your project.
Add the Carbon and QuickTime frameworks to your project. These are located in /System/Library/Frameworks
Then wherever you are using SqueakLib calls, put
#include "SqueakLib.h"
at the top of the file.
The documentation is generated with HeaderDoc, so SqueakLib.h is a bit huge and I would recommend not looking at it directly for information. One of the READMEs directs you to the generated documentation.
HTH,
-Jon
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