What project type should I be using in Xcode?

Member
Posts: 321
Joined: 2004.10
Post: #1
I've got a program with just straight C++ code, OpenGL and GLUT and I want to bring it over onto my brand new spanking Tiger system. In Xcode after I select "New Project"
( I'd rather not fool with importing or conversion) I get a page with a whole slew
of choices. I've made a list of the most (to me at least) promising ones: Carbon Framework, Carbon Bundle, Empty Project, Carbon Application, C++ Tool.

Can someone tell me which is the correct one? Or is it a matter of best fit?

Also, beside slogging thru the Xcode User's Guide, what is the best way to
get one's hands around this beast. Do I just get my hands dirty or is there a
tutorial or good book? I've googled around to no avail.

thanks in advance.
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Moderator
Posts: 608
Joined: 2002.04
Post: #2
Carbon Framework and Carbon bundle are not what you want. Your best bet would probably be Carbon Framework. You'll need to be sure to add the OpenGL framework and GLUT framework.
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #3
er, you definitely don't want a "Carbon Framework" project if it's an application Rasp

"Carbon Application" would probably be as good a fit as any.
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Moderator
Posts: 608
Joined: 2002.04
Post: #4
OneSadCookie Wrote:er, you definitely don't want a "Carbon Framework" project if it's an application Rasp
That's what you think, Keith, but my Carbon Framework applications can beat up your Carbon Applications any day. Wink
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