What is your game development environment? (June 2005)
OneSadCookie Wrote:Some simple questions --
To the 28.17% using Carbon, why?! Get with the times, folks!
Meaning what? Carbon is perfectly fine for file handling and I definitely prefer it to the C or C++ file functions. Better than Obj-C's file stuff too.
KenD
CodeBlender Software - http://www.codeblender.com
I have to agree with the file function stuff; cocoa makes it very hard to load any type of binary file, because theyre so stuck on the fact that everything needs to be a class. Other then that, however, cocoa kicks @$$, big time.
It's not magic, it's Ruby.
Well, just abstract OS specific stuff into Cocoa. Just use Cocoa for the GUI/GL setu/etc, and plain C++ for everything else. That's what we do, and we have no hard times with binaries
Whoa, somebody /prefers/ Carbon's file API?!
* OneSadCookie faints
* OneSadCookie faints
I use Cocoa for UI stuff in the game editors and C++ for the rest. Works out real well.
KenD
KenD
CodeBlender Software - http://www.codeblender.com
wait this poll is confusing me. you can make a game solely with C ? i was under the impression that you needed to used something else aswell to get the graphics. clarification?
Some of the options are languages and some are APIs. Everyone will be using at least one language and one API
I'm using OpenGL and C++ for my current (and only) game. I'm also using Objective-C and cocoa to set up the graphics context and for events, but that's about it. Since I'm only using it for the convenience of those areas and not as the guts of the game, I didn't mark it.
As for language preference, I definitely like C++. I hate the confines of Java, as well as Objective-C. (to a lesser extent, though) I like the portability and power of vanilla C/C++ with system APIs used only when needed. (such as with my current game with the OpenGL context and event handling)
As for language preference, I definitely like C++. I hate the confines of Java, as well as Objective-C. (to a lesser extent, though) I like the portability and power of vanilla C/C++ with system APIs used only when needed. (such as with my current game with the OpenGL context and event handling)
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