flushing a graphics context in SDL.

Post: #1
I read on google somewhere that SDL doesn't support doublebuffering for os X, so the SDL_Flip command is uh, useless....

How do I then display what I've been drawing using the blit command? Apparently nothing happens without anything extra..
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Posts: 713
Joined: 2002.04
Post: #2
Okay, I haven't used SDL's own 2D graphics capabilities in... well, over a year now (OpenGL being a lot faster if a little more awkward), so I'm working from probably flawed memory here, but if you don't have a double-buffered 'main' surface, SDL_Flip() just calls SDL_UpdateRect( [everything on the 'main' surface] )...

And even if SDL doesn't 'officially' support double-buffering in OS X, it is pretty easy to achieve double-buffering by just blitting to your own 'offscreen', and then blitting that surface to the 'main' surface Wink

For anything to show up on screen, after blitting every surface you'd like to appear on screen, just call SDL_UpdateRect() on the 'main' surface with the proper parameters Wink

Hope that helps...

Mark Bishop
Student and freelance OS X & iOS developer
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