Parallax Layers

Post: #1
I'm about to put the background information into my game and I would lvoe to see parallax layers along with it, although i'm not sure of the best way. I was maybe eiter thinking of having one big image, or maybe sub divided images that when put together make one big image, like strips. This is just a simple 2d game done in OpenGL. What is your experience with performance with backgrounds and layers?
Quote this message in a reply
Posts: 320
Joined: 2003.06
Post: #2
Preformance dips fearly rapidly on the rage128 with too many layers. With strips that don't overlap too much you should be able to get away with quite a few before you hit it. On any higher end graphics card you would have to be far more wastful with fill than just having a handful of layers with transparency.

If you want to do anything too complicated - like flat planes receding into the distance, you are better off (Trust me on this) using a perspective view, but simple repeating layers moving at different speeds is relatively easy and effective for a 2D game.


Chopper, iSight Screensavers, DuckDuckDuck:
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  2d parallax scrolling NelsonMandella 6 7,447 May 1, 2009 07:09 AM
Last Post: Skorche