4-hour maze game mini-contest results

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Post: #1
A few of us in #idevgames organized and participated in a spontaneous 4-hour mini-contest. The theme was mazes - every game had to include a maze as a major gameplay element. It was a blast, and some amazing games came out of it, considering the 4-hour development cycle! Here are the entries:

Corun:
http://corun.kurand.net/DualMazeFinal1.zip

OneSadCookie:
http://onesadcookie.com/~keith/Maze.tar.bz2

ss2_cire:
http://www.gryphonclaw.net/temp/EMaze.zip

aarku/mgravelle:
http://www.tc.umn.edu/~czec0035/Zarmaht%20Charren.bz2

Me:
http://www.sacredsoftware.net/software/q...aze.tar.gz

Have fun!

- Alex Diener
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Sage
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Joined: 2004.07
Post: #2
I thought they were all pretty fun especially QnDMaze. That was just sweet. The dual maze was pretty nifty as well.
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Member
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Joined: 2004.07
Post: #3
for mine, arrow keys move around, not much to it, but *shrug* o well
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Member
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Post: #4
Wow 4 hours? Thats incredible. You should all spend an extra couple of hours making them look pretty.

OSC did you construct that by hand or use some type of algorithm?

There was a long silence...
'I claim them all,' said the Savage at last.
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Luminary
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Post: #5
Mine was done in about one hour Smile

It's randomly generated each time by an algorithm. The source code (in Ruby) is inside the Application bundle if you want to have a play.
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Moderator
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Post: #6
I guess that will teach me to go to sleep at night instead of hanging around the chat room Sad
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Founder
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Post: #7
>Mine was done in about one hour
:Shakes in anticipation to play his first OSC game:

Good job you guys! How about screenshots? Wink

Carlos A. Camacho,
Founder
iDevGames
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Moderator
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Post: #8
Good job everybody.

Alex
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Moderator
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Post: #9
Screenshot of Zarmaht Charren (Minus pixel shaders because the computer I'm on doesn't support them)

[Image: zarmahtcharren.jpg]

All assets created within the development time. Ran out of time and couldn't get the other 3/4 of the maze in Sad

Also didn't have time to get Indiana Jones style boulders and obstacles, and planks to push over crevices done.

-Jon
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Post: #10
I tried my best, but got stuck on saving my mazes at around hour 3 and it got me until the end... Egads.

Perhaps next time I'll be able to finish...
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Post: #11
OneSadCookie Wrote:Mine was done in about one hour Smile

It's randomly generated each time by an algorithm. The source code (in Ruby) is inside the Application bundle if you want to have a play.

Ruby is damn cool. I had no idea it was compiled at runtime. Did you seriously make that algorithm in 1 hour? or was it sitting around from a previous project?

There was a long silence...
'I claim them all,' said the Savage at last.
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Luminary
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Post: #12
It's pretty much the "standard" maze generation algorithm, slightly modified to prefer short edges. It certainly helped that I'd already implemented maze generation once before Wink
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Founder
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Post: #13
BTW, are you guys going to release the source code to the games? Grin

Carlos A. Camacho,
Founder
iDevGames
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Post: #14
Do you really want to see the source code of something rushed in 4 hours? Mine's horribly messy.

But then, all my code is horribly messy...

"So long and thanks for all the fish" - In memory of Douglas Adams.
My Site
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Member
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Joined: 2003.05
Post: #15
Great work all! What fun. My favorite of the bunch is QnDMaze (Quick and Dirty Maze?) I like the style and it was the most fun to play by far.

"Pay no attention to that man behind the curtain." - Wizard of Oz
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