Carbon vs Cocoa OpenGl
I've recently bought the pangea software programming book. A very good purchase from what I've seen thus far, but the author's examples and tutorials are all done in basic C and use CGL to access OpenGL. Will this cause me problems later on when I begin to use the cocoa frameworks for OpenGL drawing? Is there a big difference?
Cocoa access OpenGL views in a slightly different way than Carbon, but OpenGL code is straight C and won't change between Cocoa/Carbon. Assuming you already know Objective-C and Cocoa, the switch shouldn't be difficult.
I converted our Carbon engine to Cocoa in a day. Most of the work was setting up a new project, which wasn't even required...
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| Opengl/Cocoa text rendering | tesil | 15 | 14,428 |
Mar 20, 2012 11:16 AM Last Post: OneSadCookie |
|
| Carbon vs Cocoa? | Jamie W | 11 | 4,410 |
May 27, 2009 11:07 AM Last Post: Ingemar |
|
| OpenGL Text Rendering (in Cocoa) | daveh84 | 5 | 6,624 |
Feb 19, 2009 12:44 PM Last Post: TomorrowPlusX |
|
| OpenGL & Cocoa - Improving frame rate | daveh84 | 4 | 4,918 |
Feb 2, 2009 06:53 AM Last Post: backslash |
|
| bad depth sorting in Cocoa OpenGL | aldermoore | 2 | 4,101 |
Dec 30, 2008 03:07 PM Last Post: ThemsAllTook |
|

