Carbon vs Cocoa OpenGl
I've recently bought the pangea software programming book. A very good purchase from what I've seen thus far, but the author's examples and tutorials are all done in basic C and use CGL to access OpenGL. Will this cause me problems later on when I begin to use the cocoa frameworks for OpenGL drawing? Is there a big difference?
Cocoa access OpenGL views in a slightly different way than Carbon, but OpenGL code is straight C and won't change between Cocoa/Carbon. Assuming you already know Objective-C and Cocoa, the switch shouldn't be difficult.
I converted our Carbon engine to Cocoa in a day. Most of the work was setting up a new project, which wasn't even required...
Possibly Related Threads...
|Opengl/Cocoa text rendering||tesil||15||21,951||
Mar 20, 2012 11:16 AM
Last Post: OneSadCookie
|Carbon vs Cocoa?||Jamie W||11||6,634||
May 27, 2009 11:07 AM
Last Post: Ingemar
|OpenGL Text Rendering (in Cocoa)||daveh84||5||9,542||
Feb 19, 2009 12:44 PM
Last Post: TomorrowPlusX
|OpenGL & Cocoa - Improving frame rate||daveh84||4||7,146||
Feb 2, 2009 06:53 AM
Last Post: backslash
|bad depth sorting in Cocoa OpenGL||aldermoore||2||5,539||
Dec 30, 2008 03:07 PM
Last Post: ThemsAllTook