Dashboard game contest?
Well I've been thinking about this since I got Tiger
I was wondering would anyone like to participate in such a contest?
I don't think there could be any prizes and perhaps we could have a
"public vote thread" where the winner would be the one with the most votes
again, I doubt there could be any prizes, but the winner would be "honored" by
what else? winning
I was wondering would anyone like to participate in such a contest?
I don't think there could be any prizes and perhaps we could have a
"public vote thread" where the winner would be the one with the most votes
again, I doubt there could be any prizes, but the winner would be "honored" by
what else? winning
I don't care. I don't own Tiger and won't own it for a while...btw, how do you make a "Dashboard Mini-game"?
Last login: Sat Aug 6 09:15:05 on console
Welcome to Darwin!
Matt-Chelens-Computer:~ matthew$
well, I meant more like a Dashboard game, i said "mini-game" because the Dashboard docs say, in general, that a Dashboard widget should do one task only, or something like that
at any rate, the question was mainly targeted toward Tiger users
I personally would like to see this happen because I'd love to see what people come up with
regards
Eric
at any rate, the question was mainly targeted toward Tiger users

I personally would like to see this happen because I'd love to see what people come up with

regards
Eric
I'll take on anyone
. Any prizegivers? How about the lowest scorer pays the highest scorer's uDG 2k5 entry
. Any prizegivers? How about the lowest scorer pays the highest scorer's uDG 2k5 entry
How do you program for Dashboard? Any specific language/plug-in I need to use? I may try any way *grins*. I'll have to have you guys test it unless I can re-make Dashboard for 10.3...(it's possible...If I get the webkore)
Last login: Sat Aug 6 09:15:05 on console
Welcome to Darwin!
Matt-Chelens-Computer:~ matthew$
Blorx2 Wrote:How do you program for Dashboard? Any specific language/plug-in I need to use? I may try any way *grins*. I'll have to have you guys test it unless I can re-make Dashboard for 10.3...(it's possible...If I get the webkore)Dashboard widgets are written in HTML, CSS, and JavaScript.
Actually it's just a special bundle with a HTML file in it. Javascript is also given special powers. Most wigits are JS, some have plugins (look in dictionary). I'm not sure how those work.
Oh, worth mentioning here: http://www.dashboardwidgets.com/showcase...hp?wid=341
(a well done pac-man game)
(a well done pac-man game)
After digging around for about 30 minutes, I got a transparent OpenGL view overlayed over the dashboard. So, pretty much anything is possible
I should probably come out with HotMouseX for the dashboard... huh?
I should probably come out with HotMouseX for the dashboard... huh?
---Kelvin--
15.4" MacBook Pro revA
1.83GHz/2GB/250GB
An OpenGL app... written in JavaScript
Sounds like fun!
Sounds like fun!
Dan Potter Wrote:An OpenGL app... written in JavaScriptNo. Not remotely. The OpenGL stuff is still C.Sounds like fun!
---Kelvin--
15.4" MacBook Pro revA
1.83GHz/2GB/250GB
lightbringer Wrote:(a well done pac-man game)I'D SAY! Best re-make I've played...I'll study up on how to make one and get to work.
Last login: Sat Aug 6 09:15:05 on console
Welcome to Darwin!
Matt-Chelens-Computer:~ matthew$
kelvin Wrote:No. Not remotely. The OpenGL stuff is still C.
Yeah, I figured... you can include pretty much anything in a widget as long as the user gives permission, right? (Or you have Safari set to auto-run "safe" downloads, that'll do it too.)
The idea of a JavaScript+OpenGL game was too funny to pass up commenting on though.
Dan Potter Wrote:Yeah, I figured... you can include pretty much anything in a widget as long as the user gives permission, right? (Or you have Safari set to auto-run "safe" downloads, that'll do it too.)
I believe the user still has to give permission even if Safari is set to run "safe" downloads. At least, for sensitive stuff, anyway.
KB Productions, Car Care for iPhone/iPod Touch
@karlbecker_com
All too often, art is simply the loss of practicality.
Well, it took a few hours, but I ported the bulk of my simple old MetaL RPG engine to JS. Check out the widgit here: http://staronesw.com/temp/Leuardra.wdgt.zip. Note: although there is only one map, the "engine" supports multiple ones and the map crossover code works. I just didn't include any.
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