Clip Colour
Hi folks,
for our next project I would like to use low colour count gfx and a clip colour instead of alpha,is this possible on iPhone, defining a clip colour and using sub-8bit-pixel art ?
Thanks !
for our next project I would like to use low colour count gfx and a clip colour instead of alpha,is this possible on iPhone, defining a clip colour and using sub-8bit-pixel art ?
Thanks !
This question seems to have already been posted: http://www.idevgames.com/forum/showthread.php?t=18487
Unless I'm missing something, and you're asking something different here?
Unless I'm missing something, and you're asking something different here?
You can't use it at runtime in OpenGL no, but you can trivially generate the alpha based on it at load time. If you want to write a software based rendered, then you can do whatever you want really.
Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
Uh, I apologize for the double-post, I thought, cause I am new to this forum, the post had been hanging in a moderator-check-loop somewhere.
Sorry again, and thank You for pointing me to that
Sorry again, and thank You for pointing me to that
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