Post your pics
diordna Wrote:You're remaking Crystal Quest?!! YAY!!!!yes
. it surprises me that the only crystal quest clone i've been able to find is [url= http://www.bannister.org/software/sdeb.htm]space debris[/url] by richard bannister. after all, it was one of the most popular games back in the good ol' days.@TomorrowPlusX: legion looks simply awsome! i love the way the models and the landscape are rendered.
Blorx2 Wrote:@TommorrowPlusX: How long do we wait for Legion? What language are Leigion and the robot sim coded in? I like the way Legion looks.
Legion will be done when... well, when it's done. I've got a long way to go, since I guess perhaps I aimed a little high. I'm working on the AI now, and then I've got to do sound, and then I've got to make levels. So a while
Both legion and the sim are written in C++; the brains for the robots you run in the sim are also C++, as a bunch of FSMs using the Subsumption Architecture.
Tasnu Arakun Wrote:@TomorrowPlusX: legion looks simply awsome! i love the way the models and the landscape are rendered.
Thanks!
Quote:yes . it surprises me that the only crystal quest clone i've been able to find is space debris by richard bannister.I thought that was because the original developer frowned on any direct remakes, although I may be completely confused; if so, just ignore
Mark Bishop
sealfin Wrote:I thought that was because the original developer frowned on any direct remakes, although I may be completely confused; if so, just ignore
well, as far as i know, only the ones that did use their original contents. anyway, i'm not aiming for a direct remake. that would be boring.
TomorrowPlusX Wrote:Both legion and the sim are written in C++; the brains for the robots you run in the sim are also C++, as a bunch of FSMs using the Subsumption Architecture.Ok, good. I know most of C++. Very confusing to me sometimes. As I look at more sources in it, it seems easier and easier how games are made in it. I'm still surfing my Pockect Reference book sometimes so that I can get used to it (that book was a whopin' ten bucks!!). I found C++ a little harder in Xcode also because you can't make the interface like in Cocoa...well, that's what I get when I use a language that's used in the exact same way on every platform. I'll get used to it.
I hope to make a game in C++ soon. One last Legion question: Will this be free or shareware?@Tasnu Arakun: Glad you did decide to do it!
I can't wait to play. Good luck in development.
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Matt-Chelens-Computer:~ matthew$
I think there's another CQ remake listed on here: http://www.remakes.org/ Plus a bunch of other remakes of retro games.
Blorx2 Wrote:I found C++ a little harder in Xcode also because you can't make the interface like in Cocoa...
Erm, I'm not too familiar with Cocoa, but I'm fairly sure that the polymorphism in C++ should cover just about anything OOPy. When you say interface, you do mean something that has only public data and pure virtual methods, right?
I mean that in my experiences with Cocoa and AppleScript (practically useless language AS is), that using IB made it easier to make the interface and that C++ is a little harder because you do it yourself through the code
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Matt-Chelens-Computer:~ matthew$
You know you can always design the windows and such in Cocoa and then use C++ for your code, that is the method i am using for my new game, which still dosnt have a name =).
You can do that?!?! Ugh...why didn't I think of that in the first place? Thanks for the help with that though...I can't really make any of my own games currently because I kinda enjoy re-programming certain sources to mod some games and other various stuff way too much...
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@TomorrowPlusX: Legion is looking primo so far... earlier you said you were getting ready to post a build in the "work in progress" section, when can we expect this (approximation
) I would be really interested to play it 
Edit: I'd also like to ask you a few questions about Hoard and a couple of other misc things, to get in touch you can PM or email me your e-mail addy @ <carbonx@mail.xmission.com> or if you have some other preferred way just send me the info, thanks.
) I would be really interested to play it 
Edit: I'd also like to ask you a few questions about Hoard and a couple of other misc things, to get in touch you can PM or email me your e-mail addy @ <carbonx@mail.xmission.com> or if you have some other preferred way just send me the info, thanks.
-CarbonX
kodex Wrote:You know you can always design the windows and such in Cocoa and then use C++ for your code, that is the method i am using for my new game, which still dosnt have a name =).
Yes, I'm doing that as well. All of the game code is written in C++ and I have a small set of ObjC classes / IB objects to handle the actual UI (providing a GL context, preferences panel, and such). I have a Windows port going along with it which uses the normal (yucky) Win32 calls straight from C++.
You can freely mix ObjC and C++ in Xcode as long as you name the file .mm but I find that it often causes more problems than it helps -- much easier to just make plain C interfaces between the parts if possible.
Oh snap, you meant like GUI's. I was thinking interface as in polymorphism. Yeah, in that case I suppose it would be harder.
@Puzzler183: Yeah, I meant GUIs. Good thing that was cleared up. 
@TommorrowPlusX: One last question: What modeller are you using for your models? I like the way they look in gray...very intriguing

@TommorrowPlusX: One last question: What modeller are you using for your models? I like the way they look in gray...very intriguing
Last login: Sat Aug 6 09:15:05 on console
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TomorrowPlusX Wrote:Here's some shots of my game, Legion, which I've had *much* help in developing thanks to this forum.
[...]
I'm taking time off the game engine now while I work out the AI for the enemies.
And, to PowermacX, I've also made a robotics sim:
[...]
And a video: http://home.earthlink.net/~zakariya/files/Clumsy_2.mov
I love the graphic style of both Legion & the sim!We should start our own virtualBattleBots... you can borrow the laser weapon from Legion's robot and put it in your legged robot.
(I'll equip mine with a mirror)

