iGame3D
Anyone have a link for iGame3D? Mainly I've been messing with Dim3 but I wanted to see what this would do. Also, can you make it so that enemies can be killed with iGame3D? I tried Dead Days but killing enemies seemed impossible and with the numbers, ugh...
Last login: Sat Aug 6 09:15:05 on console
Welcome to Darwin!
Matt-Chelens-Computer:~ matthew$
Whenever I break iGame3D, someone asks for a link.
We gave ourselves a dead line to get a alphabetasomething version out to the public by mid May for the "three years service to our dark endeavours" traditional blood letting,
On that path we added a few features again, revamped the particles all over, and then I broke something, as usual. So there is still a wait on iGame3D.
Killing enemies in iGame3D?
There's probably a million ways to do that.
Here's one
That would be one example you could do it other ways.
Anyway.
Killing enemies in Dead Days?
You get the gun, you point at the bad guys, you hold down the trigger and
spray everything that gets in front of you. The gun wakes up any dead and leads them to you though, I think there is a distance radius for that, not sure.
The ammo is unlimited, its sonic, its really that noise that kills the zombies.
rttrttrttrttrttrttrttt
The game is really easy, once you know the levels, you can finish it in well under 3 minutes (including load times). Actually can do that without firing a shot after a few tries. Man, now I gotta play it again.
Right now I'm trying to see what state iGame3D is in while writing this ... error here,
error there, broke this broke that...11pm already?!?
We gave ourselves a dead line to get a alphabetasomething version out to the public by mid May for the "three years service to our dark endeavours" traditional blood letting,
On that path we added a few features again, revamped the particles all over, and then I broke something, as usual. So there is still a wait on iGame3D.
Killing enemies in iGame3D?
There's probably a million ways to do that.
Here's one
Code:
def "AmIdead",p
begin killme
sets 1,"Yes"
stores "AmIdead",1
end
sets 1,"No"
stores "AmIdead",1
loop
get me
key 1,"K",n
setb 2,true
if b,1,=,2
killme // Kill me on K key
endif
loads "AmIdead",2
sets 1,"Yes"
if s,2,=,1
lux true // i glow in the dark
else
lux false // i don't glow no more
endif
endloopThat would be one example you could do it other ways.
Anyway.
Killing enemies in Dead Days?
You get the gun, you point at the bad guys, you hold down the trigger and
spray everything that gets in front of you. The gun wakes up any dead and leads them to you though, I think there is a distance radius for that, not sure.
The ammo is unlimited, its sonic, its really that noise that kills the zombies.
rttrttrttrttrttrttrttt
The game is really easy, once you know the levels, you can finish it in well under 3 minutes (including load times). Actually can do that without firing a shot after a few tries. Man, now I gotta play it again.
Right now I'm trying to see what state iGame3D is in while writing this ... error here,
error there, broke this broke that...11pm already?!?
Code:
loop
get me
clone
endloop
Yep, 11:40 now, ok, I might try iGame3D
Last login: Sat Aug 6 09:15:05 on console
Welcome to Darwin!
Matt-Chelens-Computer:~ matthew$
Link???
I was on macupdate and saw this iGame3D I went to download it bet there were connection errors......
When I went to the homepage it was DeadDays...???
I was on macupdate and saw this iGame3D I went to download it bet there were connection errors......
When I went to the homepage it was DeadDays...???
Global warming is caused by hobos and mooses

