glTexImage2D bug?

Sage
Posts: 1,482
Joined: 2002.09
Post: #1
I just spent all day trying to figure out why my texture loading code wasn't working. It seems to be that glTexImage2D won't take source pixels with a BGRA UNSIGNED_SHORT_1_5_5_5_REV format. The texture ends up completely white. However, if I change it to RGBA then it loads fine, but blue/red are swapped. (obviously) I could just as easily reformat my textures, but this is really annoying. Is this a GL bug? glDrawPixels handles it with no problem.
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #2
sounds like a bug to me. File a bug report and see what apple say Smile
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