Windows Event Loop -> Cocoa Timers
Since it seems like the perferred way of handling Cocoa event loops is through NSTimers, I am curious as to how Windows stands in this scheme. When porting games, are there many Windows games that utilize an equivelent of Cocoa's timers? Or is it usually a matter of converting the classic while(!done) style event loop to a NSTimer?
Windows doesn't have an equivalent of Cocoa's timers.
Right. I generally replace the ProcessNextMessage() loop on Windows with a Carbon timer and use Carbon events.
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