2D Game Physics 101
I came across this bit of Flash work that's a tutorial on 2D game physics:
http://www.rit.edu/~ndr0470/game_physics/
http://www.rit.edu/~ndr0470/game_physics/
The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
Wow thats a great reference, thanks for the find =D
Very nice. Very understandable. Even better is the one referenced by it:
http://www.geocities.com/SiliconValley/C...hysics.htm
http://www.geocities.com/SiliconValley/C...hysics.htm
Me three, totally cool link. Thanks for posting it!
Gravity:
Walking & Jumping: The code has a "x_velocity" (a misleading variable name...) of 10, but for some reason the demo has a "speed" input box, and the left & right motion not only doesn't match that value, it's different for each direction (?)
I wouldn't call this a good tutorial...
Edit: I would recommend reading the tutorial linked at the end first, especially the terms' definitions.
Quote: "Watch how the gravity value decrements the y velocity of the apples"Very odd choice...
Walking & Jumping: The code has a "x_velocity" (a misleading variable name...) of 10, but for some reason the demo has a "speed" input box, and the left & right motion not only doesn't match that value, it's different for each direction (?)
I wouldn't call this a good tutorial...
Edit: I would recommend reading the tutorial linked at the end first, especially the terms' definitions.
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