Optimizing rendering.

Post: #16
PowerMacX Wrote:If you have lots of overdrawing, and you are not using semi-transparent objects, you can draw front-to-back to reduce fillrate issues.

BTW, "Intel i865 (extreme 2)" == integrated graphics == PC (Win/Linux)
This is a Mac forum Wink

Check this page for some benchmarks of the i865 extreme 2.

Yes, I have a lot of semitransparent objects! Then I've to draw back-to-front.

And yes, I'm developing under Linux, but this forum is the most active and interesting
that i've found speking about opengl Wink Thanks for the link!
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