Optimizing rendering.
PowerMacX Wrote:If you have lots of overdrawing, and you are not using semi-transparent objects, you can draw front-to-back to reduce fillrate issues.
BTW, "Intel i865 (extreme 2)" == integrated graphics == PC (Win/Linux)
This is a Mac forum
Check this page for some benchmarks of the i865 extreme 2.
Yes, I have a lot of semitransparent objects! Then I've to draw back-to-front.
And yes, I'm developing under Linux, but this forum is the most active and interesting
that i've found speking about opengl
Thanks for the link!
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| Optimizing CGLFlushDrawable | Nick | 3 | 3,284 |
Nov 27, 2006 06:48 PM Last Post: OneSadCookie |
|
| Optimizing for OpenGL on OS X | aaronsullivan | 3 | 3,102 |
Mar 22, 2005 02:36 PM Last Post: Puzzler183 |
|
| Optimizing Terrain Drawing? | Blake | 10 | 3,905 |
Jan 25, 2004 03:44 PM Last Post: Blake |
|
| optimizing dynamic geometry | arekkusu | 15 | 6,742 |
Nov 27, 2003 12:29 PM Last Post: OneSadCookie |
|
| optimizing OpenGL | ghettotek | 20 | 7,606 |
Feb 25, 2003 05:47 PM Last Post: henryj |
|

