Adopt Meshwork

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Posts: 529
Joined: 2003.03
Post: #1
Meshwork is far from the greatest app in the world, but it exists, and its mostly usable.

Since Joe Strout doesn't seem to have the time (or interest?) in improving it, perhaps he could be persuaded to Open Source it so the iDev community could improve it.

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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Posts: 509
Joined: 2002.05
Post: #2
That would be great, with some minor work it could be improved so much.
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Joined: 2003.03
Post: #3
My main gripes with it are that it does not have a live 3d preview (it opens the model through Quesa Viewer,) and that the Undo is broken.

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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Posts: 130
Joined: 2002.04
Post: #4
Yeah, that Undo thing is very annoying IMO.
Oh, and I've heard rumours(mostly from Joe Rasp) that Joe is rewriting Meshworks in Realbasic, but I have no idea how far he is.

"Gameplay Uber Alles. And if you can make it psychedelic too, great!" - Jeff Minter
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Posts: 529
Joined: 2003.03
Post: #5
I saw a screenshot once of a window with a triangle in it. So I would guess he is not that far.

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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Member
Posts: 36
Joined: 2004.10
Post: #6
Dan Lurie,

Thats actually a briliant idea, please do it.

thanks
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