Graphics
I made a file that basically made and opengl window or fullscreen, but it crashes. 
here's the code:

here's the code:
PHP Code:
/*
* GL_graphics.c
* Lesson 01
*
* Created by Ryan on Sun Mar 20 2005.
* Copyright (c) 2005 __MyCompanyName__. All rights reserved.
*
*/
#include "GL_graphics.h"
static int runningFullscreen = 0;
int ToggleFullscreen(int width, int height)
{
if (!runningFullscreen)
{
if (!GL_setFullscreen(width, height)) return 0;
return 1;
}
if (!GL_setWindowed(width, height)) return 0;
return 1;
}
int GL_setWindowed(int width, int height)
{
int bpp;
const SDL_VideoInfo* info = SDL_GetVideoInfo( );
bpp = info -> vfmt -> BitsPerPixel;
/* Set bit depth, and double buffering */
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
// makes a window
if(!SDL_SetVideoMode( width, height, bpp, SDL_OPENGL | SDL_RESIZABLE )) // if something went wrong while making a window
{
fprintf( stderr, "Video mode (windowed) set failed: %s\n",
SDL_GetError( ) );
SDL_Quit(); // quit (duh)
return 0;
}
GL_reshape(width, height); // reshapes
runningFullscreen = 0;
return 1; // success!
}
int GL_setFullscreen(int width, int height)
{
int bpp;
const SDL_VideoInfo* info = NULL;
info = SDL_GetVideoInfo( );
bpp = info->vfmt->BitsPerPixel;
/* Set bit depth, and double buffering */
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
// makes sets screen to fullscreen
if(!SDL_SetVideoMode( width, height, bpp, SDL_OPENGL | SDL_FULLSCREEN )) // check to see if something went wrong while going fullscreen
{
fprintf( stderr, "Video mode (fullscreen) set failed: %s\n",
SDL_GetError( ) );
SDL_Quit();
return 0;
}
GL_reshape(width, height);
runningFullscreen = 1;
GL_reshape(width, height); // reshapes
runningFullscreen = 0;
return 1; // success!
}
void GL_reshape(int width, int height)
{
float ratio = (float) width / (float) height;
glEnable(GL_DEPTH_TEST);
glShadeModel( GL_SMOOTH );
glClearColor( 0, 0, 0, 0 );
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
gluPerspective( 60.0, ratio, 1.0, 1024.0 );
#ifdef __APPLE__ // if this is a mac...
long VBL = 1;
CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &VBL); // turn VBL sync on
#endif
}
It's not magic, it's Ruby.
where does it crash, how does it crash, &c. Just the code's not much use.
it chrashes precisely when i call:
PHP Code:
if (!GL_setWindowed(width, height)) printf("something went wrong");
It's not magic, it's Ruby.
where does it crash, how does it crash.
that means backtrace, not line, and SIGSEGV, SIGBUS, SIGABRT, SIGKILL, &c
that means backtrace, not line, and SIGSEGV, SIGBUS, SIGABRT, SIGKILL, &c
«PROJECTNAME» has exited due to signal 10 (SIGBUS).
It's not magic, it's Ruby.
OneSadCookie Wrote:that means backtrace, not line
This is like getting blood from a stone! Do you want help or not?
I am with you 100% on this one, OSC.
Nayr, I think they want you to post the backtrace which will be in the crash log for your app, located in your local library folder: Library/Logs/CrashReporter/appname.crash.log
OSC has a habit of assuming people are just pretending to not know something to annoy him and then punishing them for it, rather than explaining simply and clearly what he means (without technical jargon that learning programmers haven't grasped yet.) Of course, all knowledgeable smart people are usually very busy, right?
OSC has a habit of assuming people are just pretending to not know something to annoy him and then punishing them for it, rather than explaining simply and clearly what he means (without technical jargon that learning programmers haven't grasped yet.) Of course, all knowledgeable smart people are usually very busy, right?
"Pay no attention to that man behind the curtain." - Wizard of Oz
oh. In that case, i know the problem. The
part.
PHP Code:
bpp = info -> vfmt -> BitsPerPixel;
It's not magic, it's Ruby.
ok, here's the crash:
Code:
Date/Time: 2005-03-25 15:17:13 -0500
OS Version: 10.3.8 (Build 7U16)
Report Version: 2
Command: Lesson 01
Path: /Users/ryan/Projects/SDL NeHe/Lesson 01/build/Lesson 01.app/Contents/MacOS/Lesson 01
Version: Lesson 01 version 0.1 (0.1)
PID: 597
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000008
Thread 0 Crashed:
0 ??? 0x0000ab6c GL_setWindowed + 0x2c (GL_graphics.c:30)
1 ??? 0x0000a9c0 SDL_main + 0x28 (main.c:16)
2 ??? 0x0000a644 -[SDLMain applicationDidFinishLaunching:] + 0x64 (SDLMain.m:197)
3 com.apple.Foundation 0x909f7184 _nsnote_callback + 0xb0
4 com.apple.CoreFoundation 0x901aa5c0 __CFXNotificationPost + 0x1b4
5 com.apple.CoreFoundation 0x901aefd0 _CFXNotificationPostNotification + 0x340
6 com.apple.Foundation 0x909f4fd0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 0x74
7 com.apple.AppKit 0x92ee3e70 -[NSApplication _postDidFinishNotification] + 0x70
8 com.apple.AppKit 0x92ee3d5c -[NSApplication _sendFinishLaunchingNotification] + 0x5c
9 com.apple.AppKit 0x92ee3f8c -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 0x78
10 com.apple.Foundation 0x90a4a544 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 0x164
11 com.apple.Foundation 0x90a50c6c _NSAppleEventManagerGenericHandler + 0x78
12 com.apple.AE 0x91674a10 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 0xd0
13 com.apple.AE 0x91677858 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 0x2c
14 com.apple.AE 0x91674c50 aeProcessAppleEvent + 0x11c
15 com.apple.HIToolbox 0x928c4338 AEProcessAppleEvent + 0x3c
16 com.apple.AppKit 0x92dd301c _DPSNextEvent + 0x358
17 com.apple.AppKit 0x92de98c8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 0x74
18 com.apple.AppKit 0x92dfdc30 -[NSApplication run] + 0x21c
19 ??? 0x0000a5a4 CustomApplicationMain + 0x148 (SDLMain.m:177)
20 ??? 0x0000a97c main + 0x184 (SDLMain.m:278)
21 ??? 0x00009c80 _start + 0x188 (crt.c:267)
22 ??? 0x00009af4 start + 0x30
PPC Thread State:
srr0: 0x0000ab6c srr1: 0x0000f030 vrsave: 0x00000000
cr: 0x22002248 xer: 0x0000001d lr: 0x0000ab60 ctr: 0x30024878
r0: 0x00000000 r1: 0xbfffeab0 r2: 0x00000000 r3: 0x00000000
r4: 0x0000ab60 r5: 0x000003a0 r6: 0xfefefeff r7: 0x80808080
r8: 0x4000186b r9: 0x0000c0f4 r10: 0x0000000b r11: 0x42002242
r12: 0x30024878 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0xbffff600 r18: 0x00000000 r19: 0x00000000
r20: 0x00323710 r21: 0x0d9a1072 r22: 0x0000000d r23: 0x0030bfe4
r24: 0x00000000 r25: 0x0030bfd0 r26: 0xa2dc5170 r27: 0x0030bfd0
r28: 0x00000000 r29: 0xbfffec10 r30: 0xbfffeab0 r31: 0x909f70f4
Binary Images Description:
0x1000 - 0xbfff ??? Lesson 01 version 0.1 (0.1) /Users/ryan/Projects/SDL NeHe/Lesson 01/build/Lesson 01.app/Contents/MacOS/Lesson 01
0x30000000 - 0x3004cfff SDL 1.2.8 /Users/ryan/Projects/SDL NeHe/Lesson 01/build/Lesson 01.app/Contents/MacOS/../Frameworks/SDL.framework/Versions/A/SDL
0x87520000 - 0x87560fff com.apple.glut 3.2.7 (GLUT-3.2.7) /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT
0x8fe00000 - 0x8fe4ffff dyld /usr/lib/dyld
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0x91670000 - 0x916a8fff com.apple.AE 1.4 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x916e0000 - 0x91773fff com.apple.print.framework.PrintCore 3.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x917e0000 - 0x917f0fff com.apple.speech.recognition.framework 3.3 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x91810000 - 0x9182afff com.apple.openscripting 1.2.1 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x91850000 - 0x91860fff com.apple.ImageCapture 2.1.5 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x91890000 - 0x9189cfff com.apple.help 1.0.1 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x918c0000 - 0x918cdfff com.apple.CommonPanels 1.2.1 (1.0) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
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0x91a90000 - 0x91a90fff com.apple.audio.units.AudioUnit 1.3.2 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
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0x94b20000 - 0x94badfff com.apple.ink.framework 101.1.3 (55.10) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
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0x96a20000 - 0x96ae2fff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x96b40000 - 0x96b6efff libssl.0.9.7.dylib /usr/lib/libssl.0.9.7.dylib
0x96bf0000 - 0x96c7ffff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x96cb0000 - 0x96d9efff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x97510000 - 0x97518fff libbsm.dylib /usr/lib/libbsm.dylibIt's not magic, it's Ruby.
It's not magic, it's Ruby.
Are you guessing numbers for glTranslatef or do you actually know what's going on? I can't view your source since I'm on a computer without a decompression program...
Puzzler183 Wrote:Are you guessing numbers for glTranslatef or do you actually know what's going on? I can't view your source since I'm on a computer without a decompression program...
in the source, you literally uncomment the
PHP Code:
// glTranslatef( 0.0f, 0.0f,-3.0f);
It's not magic, it's Ruby.
Anyone? I'd really like to get this working, and it's only three files (plus the texture file, but that's another bug report).
It's not magic, it's Ruby.

