how do I get the texture width and height?
I've uploaded a texture with glTexImage2D(). How would I go about getting the width and height passed to that function without actually saving them?
---Kelvin--
15.4" MacBook Pro revA
1.83GHz/2GB/250GB
glGetTexLevelParameter
excellent. thanks.
---Kelvin--
15.4" MacBook Pro revA
1.83GHz/2GB/250GB
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