Demo port: A realtime procedural universe
I've spent a bit of time porting Sean O'Neils demo code from his Gamasutra article over to os x / GLUT. I haven't made any attempts at prettying it up, so it may not read very well. Anyways read the articles, be inspired, run the demo and see what you can make out of the algorithms.
Source article:
http://www.gamasutra.com/features/20010302/oneil_01.htm
Followup articles (I haven't ported this code yet..):
http://www.gamasutra.com/features/20010810/oneil_01.htm
http://www.gamasutra.com/features/20020712/oneil_01.htm
http://www.gamedev.net/reference/article...le2093.asp
And the ported source:
http://sculpt.x-wing.ca/GLDemo.tgz
Source article:
http://www.gamasutra.com/features/20010302/oneil_01.htm
Followup articles (I haven't ported this code yet..):
http://www.gamasutra.com/features/20010810/oneil_01.htm
http://www.gamasutra.com/features/20020712/oneil_01.htm
http://www.gamedev.net/reference/article...le2093.asp
And the ported source:
http://sculpt.x-wing.ca/GLDemo.tgz
This looks marvelous... I'd like to see more.

