crazy realtime demo effects

MarkJ
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Post: #1
If anybody needs inspiration to work on some cool OpenGL effects for their game, check these demos out. Some of the tricks are really simple, like splitting up an image and putting the pieces on different textured planes, and rotating them. With a little polish and a beat, you get really impressive results.

Check out Die Anterung (most impressive) at: http://spontz.scenesp.org/visuals/dieand...ng.dmg.zip

Or The Yellow Rose (amazing the stuff they can fit into just 88k): ftp://ftp.scene.org/pub/parties/2003/ass...se_osx.tgz

This one's neat. Realtime 3d in ascii. Open up Terminal.app, and run this demo from the command line: http://mojs.tk/~stefan/dxm_30dollarsdemo...ies.tar.gz

This one's a little long, but still got some cool stuff: http://kewlers.scene.org/mfxkwl_xmix_2004_osx.zip

Now, if you'll excuse me, I'm going to go try and write some OpenGL eye candy.
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Member
Posts: 198
Joined: 2005.01
Post: #2
OSX demos?! Who'da thunk it?

I used to be an old PC Scene rat, wrote a GUS-only tracker called Farandole Composer. The last demo thing I did was for Dreamcast, for a little contest, to get people interested... only problem is, no one else entered Grin

http://gamedev.allusion.net/softprj/reverie/

Cryptic Allusion Games / Cryptic Allusion, LLC
http://www.cagames.com/
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MarkJ
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Post: #3
Screenshots look neat. Too bad I don't have a dreamcast. But seriously, DC demo competitions in 2003? That blows my mind.
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Sage
Posts: 1,482
Joined: 2002.09
Post: #4
Holy crap that last one is cool. I absolutely love the static and bleeding colors. I absolutely have to do that for the night vision effect in my game.

The Die Anderung demo was cool too, but I had already seen it so the coolness factor was lower.
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Member
Posts: 198
Joined: 2005.01
Post: #5
MarkJ Wrote:Screenshots look neat. Too bad I don't have a dreamcast. But seriously, DC demo competitions in 2003? That blows my mind.

Thanks Smile I was going for a very old-school-Amiga look.

Yeah, the Dreamcast is alive and well these days. Cryptic Allusion has been one of the big players over there in the "unofficial" market (it sounds better than "homebrew" somehow Smile). Feet of Fury was our first pressed and distributed commercial project, and there are several more coming out from other groups now. Been seriously eyeing Mac dev though, thus I'm here...

Cryptic Allusion Games / Cryptic Allusion, LLC
http://www.cagames.com/
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Sage
Posts: 1,232
Joined: 2002.10
Post: #6
See also glexcess for a demo with source code.
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