crazy realtime demo effects
If anybody needs inspiration to work on some cool OpenGL effects for their game, check these demos out. Some of the tricks are really simple, like splitting up an image and putting the pieces on different textured planes, and rotating them. With a little polish and a beat, you get really impressive results.
Check out Die Anterung (most impressive) at: http://spontz.scenesp.org/visuals/dieand...ng.dmg.zip
Or The Yellow Rose (amazing the stuff they can fit into just 88k): ftp://ftp.scene.org/pub/parties/2003/ass...se_osx.tgz
This one's neat. Realtime 3d in ascii. Open up Terminal.app, and run this demo from the command line: http://mojs.tk/~stefan/dxm_30dollarsdemo...ies.tar.gz
This one's a little long, but still got some cool stuff: http://kewlers.scene.org/mfxkwl_xmix_2004_osx.zip
Now, if you'll excuse me, I'm going to go try and write some OpenGL eye candy.
Check out Die Anterung (most impressive) at: http://spontz.scenesp.org/visuals/dieand...ng.dmg.zip
Or The Yellow Rose (amazing the stuff they can fit into just 88k): ftp://ftp.scene.org/pub/parties/2003/ass...se_osx.tgz
This one's neat. Realtime 3d in ascii. Open up Terminal.app, and run this demo from the command line: http://mojs.tk/~stefan/dxm_30dollarsdemo...ies.tar.gz
This one's a little long, but still got some cool stuff: http://kewlers.scene.org/mfxkwl_xmix_2004_osx.zip
Now, if you'll excuse me, I'm going to go try and write some OpenGL eye candy.
OSX demos?! Who'da thunk it?
I used to be an old PC Scene rat, wrote a GUS-only tracker called Farandole Composer. The last demo thing I did was for Dreamcast, for a little contest, to get people interested... only problem is, no one else entered
http://gamedev.allusion.net/softprj/reverie/
I used to be an old PC Scene rat, wrote a GUS-only tracker called Farandole Composer. The last demo thing I did was for Dreamcast, for a little contest, to get people interested... only problem is, no one else entered

http://gamedev.allusion.net/softprj/reverie/
Screenshots look neat. Too bad I don't have a dreamcast. But seriously, DC demo competitions in 2003? That blows my mind.
Holy crap that last one is cool. I absolutely love the static and bleeding colors. I absolutely have to do that for the night vision effect in my game.
The Die Anderung demo was cool too, but I had already seen it so the coolness factor was lower.
The Die Anderung demo was cool too, but I had already seen it so the coolness factor was lower.
MarkJ Wrote:Screenshots look neat. Too bad I don't have a dreamcast. But seriously, DC demo competitions in 2003? That blows my mind.
Thanks
I was going for a very old-school-Amiga look.Yeah, the Dreamcast is alive and well these days. Cryptic Allusion has been one of the big players over there in the "unofficial" market (it sounds better than "homebrew" somehow
). Feet of Fury was our first pressed and distributed commercial project, and there are several more coming out from other groups now. Been seriously eyeing Mac dev though, thus I'm here...
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