Simple Arcade game ideas problem

steve7946
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Post: #1
Hi, im doing a project that involves making a simple arcade style game. I will have until early may to complete the game.

My problem is that im not very good at coming up with ideas Sad

If anyone had a simple fun idea for a game and are either too busy or dont know how to programme and while be happy for me to produce I would really like to hear from you.

Thanks

Steve
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Posts: 698
Joined: 2002.04
Post: #2
What are the limitations of the project? I would've thought that "arcade games" is rather too broad a term...

Mark Bishop
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Student and freelance OS X & iOS developer
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Posts: 338
Joined: 2004.07
Post: #3
Play more games. Seriously.

Need to do an arcade game? Go to an arcade.

Or check out some uDevGames entries.

If you're looking for specific ideas, some arcade games I've played recently that I enjoy include the latest Metal Slug, Mr. Driller, Super Puzzle Fighter II Turbo, and any game involving spaceships, dramatic fatalities, lasers that take up half the screen, exploding body parts, and/or 5000 bullets on-screen at once.

Some more details about the project would help us think of ideas for you.

Justin Ficarrotta
http://www.justinfic.com
"It is better to be The Man than to work for The Man." - Alexander Seropian
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Posts: 41
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Post: #4
steve7946 Wrote:My problem is that im not very good at coming up with ideas Sad

I just got out some old Apogee games recently. Crystal Caves, Secret Agent, Commander Keen. Man, those were fun... for a little while at least.

Apogee made a metric poop ton of games that I played on my Tandy 1000. Those where the days. The aren't really arcade games, but if you're stuck maybe take a look at some of those old games. I'd love a remake of a few of them.
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Posts: 529
Joined: 2003.03
Post: #5
Try cloning Crazy Climber.

Or, if that doesn't grab you, try one of the other 4,200 games at Killer List of Videogames.

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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steve7946
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Post: #6
Hi,

thanks for all the input but ive just had news today that im going to have to put this project on hold for a while. Sad

i will be back whenever i am free again to work on it.

Thanks

Steve
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