Large Texture Images
I figured I'd use this thread for it's title and subject.
My new question: is there a limit on sizes for the images? I'm trying to load a very very large image (from which I will load my entire skybox) of a size 16xxx (whatever 2^14 comes out to) by 4096. Is that too large? On a related note, how can I make very large surfaces in OpenGL without pixelation?
My new question: is there a limit on sizes for the images? I'm trying to load a very very large image (from which I will load my entire skybox) of a size 16xxx (whatever 2^14 comes out to) by 4096. Is that too large? On a related note, how can I make very large surfaces in OpenGL without pixelation?
Code:
GLint maxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
printf("theoretical max texture size is %dx%d; actual may be less\n",
(int)maxTextureSize, (int)maxTextureSize);
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