How does Danlab do it?

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Posts: 749
Joined: 2003.01
Post: #31
I passed 10 h a day in the 15 days it took to write the first version of radical rebound, about 1 month after learning to program, almost 2 years ago. The first days of programming are wonderfull. Then I lost some enthusiam and never programmed as much.

edit: do you stll work with holmes?

©h€ck øut µy stuƒƒ åt ragdollsoft.com
New game in development Rubber Ninjas - Mac Games Downloads
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Member
Posts: 110
Joined: 2002.07
Post: #32
motivation is the key of a lot of thing
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Puzzler183
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Post: #33
Danlab Wrote:motivation is the key of a lot of thing

*nods*

And the key to staying motivated is making sure you get some sort of visible results from what I've found... Or at least a large line countRasp.
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Member
Posts: 567
Joined: 2004.07
Post: #34
David must appear somewhat professional... he was hired to make a game for this.
Also, strange flavour has incredible polish and games. They come second in porfessinality in this forum (in my opinion).

It's not magic, it's Ruby.
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