Fullscreen/Window using same context
Hunter Wrote:Er? What did I do to get myself banned? Did I insult somebody?That's a good question. I'm starting a new thread about it in the Staff forum... Sorry about that.
I know I shouldn't have reregistered but still...
Edit: I've unbanned your Matrix account
Thanks
Edit: Thanks for confirming that i need two contexts... I just didnt want to have to do extra work if it wasnt needed...
damn badly worded documentation
Thanks for all your help,
Adam
Edit: Thanks for confirming that i need two contexts... I just didnt want to have to do extra work if it wasnt needed...
damn badly worded documentation

Thanks for all your help,
Adam
The technote has been updated. It now says:
"To further simplify the sharing of windowed and full screen contexts, the ability to use full screen pixel formats to create windowed drawables has been added to Mac OS X v10.3 Panther. This means a client can create one pixel format with full screen specified and use it to support both windowed and full screen contexts."
This is different that what I thought it meant...
"To further simplify the sharing of windowed and full screen contexts, the ability to use full screen pixel formats to create windowed drawables has been added to Mac OS X v10.3 Panther. This means a client can create one pixel format with full screen specified and use it to support both windowed and full screen contexts."
This is different that what I thought it meant...

and it's just plain wrong, too, as far as I can tell. Maybe it means to talk about Tiger?
Ha!
So it did say what I thought it said.... Ah well, I got it working anyways...
So it did say what I thought it said.... Ah well, I got it working anyways...
Updating this thread-- the current discussion on the mac-opengl list includes indication from an Apple OpenGL engineer that it is supposed to work as the technote currently indicates. That is, you should be able to create a windowed drawable with a fullscreen pixel format.
However, this is broken. It does not currently work. Apparently, it used to work in 10.3.0.
However, this is broken. It does not currently work. Apparently, it used to work in 10.3.0.
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