Cloister Walkthrough Test Render
Over the last couple of days I've been playing around with Lightwave 8.
Here is a 800 frame test render of a walkthrough a scene I created a couple of years ago. http://homepage.mac.com/cloisterroom/iMo...ter13.html
It took just over 12 hours to render at a size of 400 x 300 and then I used iMovie to turn it into a web friendly version.
Here is a 800 frame test render of a walkthrough a scene I created a couple of years ago. http://homepage.mac.com/cloisterroom/iMo...ter13.html
It took just over 12 hours to render at a size of 400 x 300 and then I used iMovie to turn it into a web friendly version.
Spiffy.
Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
Nice,
Near the end it gets kinda bright.
Near the end it gets kinda bright.
Global warming is caused by hobos and mooses
BinarySpike Wrote:Nice,
Near the end it gets kinda bright.
Thanks.
The ambient lighting was up at 50% during that render. It should really by 25% for the best effect.
Was reflection...
I don't get over 0.3 on ambeint though make shadows to weak...
I don't get over 0.3 on ambeint though make shadows to weak...
Global warming is caused by hobos and mooses
BinarySpike Wrote:Was reflection...
I don't get over 0.3 on ambeint though make shadows to weak...
It was the ambient lighting mixed with another light source reflecting off the wall.
When it is rendered with 25% ambient light then it is fine.
Do you mean you don't go over 0.3% or 30%?
I knew it was ambeint light that made it soooo bright,
the brightness was a reflection though.
I use Art of Illusion for my 3D rendering...
so 0.3 is 1/3 of the way to 1.0 (which I think might be 100%)
(aoi doesn't use percent mesurments)
normally you have 0.8 (tooooooo much) in the normal scene...
I like the wall texture...NICE...
the camera movement looking at that thingy was subliminal.
the brightness was a reflection though.

I use Art of Illusion for my 3D rendering...
so 0.3 is 1/3 of the way to 1.0 (which I think might be 100%)
(aoi doesn't use percent mesurments)
normally you have 0.8 (tooooooo much) in the normal scene...
I like the wall texture...NICE...
the camera movement looking at that thingy was subliminal.



Global warming is caused by hobos and mooses
Nice little walkthrough. The texturing on the walls and grass needed some work. It make have been the reflection and specular that annoyed me, I can't quite tell. It all just seems a bit smooth. Regardless, it looks good. While 0.3 is not 1/3 of 1, 1 is the total and therefore 100%. So by 0.3, he meant 30%.
Moving the light source could have helped with the bright wall but more than likely
mess up the entire scene...
I would have gave the wall texture a little bit less reflection.
mess up the entire scene...
I would have gave the wall texture a little bit less reflection.
Global warming is caused by hobos and mooses
0.333333333333...... is 30% (normal math)
and aoi doesn't use percent values (just floats).
and aoi doesn't use percent values (just floats).
Global warming is caused by hobos and mooses
One of the cool things about percents and decimals is how easy they can be translated. 0.33 is actually 33% of 1. 0.34 is 34%. Pretty cool.
But let's return to the topic at hand.
Thinking about it more I think it may not have been necessarily the wall texture but the lack of detail on the wall. Some walls, many in fact, are like yours: completely smooth. The problem was that with that texture it wasn't clear to me what kind of wall I was looking at; I didn't recognize it as something that I have seen in the real world. I should at least be able to understand the material. Don't let me be overly critical. A good slap in the face will shut me up.
But let's return to the topic at hand.
Thinking about it more I think it may not have been necessarily the wall texture but the lack of detail on the wall. Some walls, many in fact, are like yours: completely smooth. The problem was that with that texture it wasn't clear to me what kind of wall I was looking at; I didn't recognize it as something that I have seen in the real world. I should at least be able to understand the material. Don't let me be overly critical. A good slap in the face will shut me up.
*slap in face*

Global warming is caused by hobos and mooses
The textures have suffered a bit from the compression of the frames for web distribution.
The actual surface of the walls is a kind of semi-glossy slightly bumpy surface similar to the paint work I've seen in old office buildings. The actual scene is a fantasy setting so I am not going for the photorealistic look, I'm more going for the kind of look you get in historical reconstruction walkthroughs in documentaries.
I'll be making some changes and re-rendering sometime soon but it does take about 12 hours.
The actual surface of the walls is a kind of semi-glossy slightly bumpy surface similar to the paint work I've seen in old office buildings. The actual scene is a fantasy setting so I am not going for the photorealistic look, I'm more going for the kind of look you get in historical reconstruction walkthroughs in documentaries.
I'll be making some changes and re-rendering sometime soon but it does take about 12 hours.
Yes, that could do...
Global warming is caused by hobos and mooses