Howto compile a Maya Plug-in on OS X?

webwarrior
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Post: #1
Hello,

I'm trying to write a simple tool that let me export something from Maya into my own file format. I'm new to Maya and I don't have a clue about how to write a plug-in for it. Searching the internet I found a promising site and I tried to compile an example. The author provides a Visual-C++ project and a Linux Makefile, but nothing for OS X of course. Can anyone help me adapt the Linux Makefile? Or does someone know how to setup a project for Maya in Xcode? (actually, I would prefer the makefile Smile. I just can't get it working, and I don't know where the libs and headers for the maya stuff are located.

Thanks a lot

Btw, the sources I'm using can be found here:
http://www.robthebloke.org/research/sour...porter.zip
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Member
Posts: 110
Joined: 2002.07
Post: #2
there is no dev tool or information on the Maya CDs ?
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webwarrior
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Post: #3
As this is not my own machine, I don't have the CDs, I just have what's installed here. At least I couldn't find anything. There are quite some docs, the API and stuff like that, but there's nothing to get you started. I consider getting a copy of Brian Greenstone's book, as someone told me that there is a part about writing Maya Plug-ins...
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Moderator
Posts: 613
Joined: 2004.09
Post: #4
There is some info in Pangea's new book. Its a good read i recommend shelling out the cash for it =).

http://www.pangeasoft.net/
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Member
Posts: 79
Joined: 2002.08
Post: #5
webwarrior Wrote:As this is not my own machine, I don't have the CDs, I just have what's installed here.

Ask the owner.

KenD

CodeBlender Software - http://www.codeblender.com
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