I've been trying to incorporate some of the changes in the TextureRange sample code from Apple into my GL implementation -- using client storage, the rectangle extension, etc. Though it all works fine on my G4 PowerBook and 10.3, some other machines crash in glTexSubImage2D. Anyone had a similar experience?
Are you sure you're retaining the client-side texture buffer? If you use client storage, but then release the texture buffer, GL will try to texture from random memory == crash.
Possibly Related Threads...
|Sample Code Apple removed?||SaxMan||12||7,038||
Jan 17, 2009 05:26 PM
Last Post: AnotherJake
|FBO sample code posted||arekkusu||5||4,925||
Sep 20, 2006 09:23 PM
Last Post: Frank C.
|Does Anyone have a sample of SDL being implemented without Project Builder?||tingham||10||4,726||
Oct 7, 2003 11:42 AM
Last Post: Fenris
|s3tc tools / sample code?||arekkusu||2||3,891||
Apr 13, 2003 06:40 PM
Last Post: ibullard
|Free sample code||Feanor||7||4,725||
Oct 17, 2002 06:19 PM
Last Post: Feanor