uDevGames 2004 source code
I'd be very interested to see the source code for the uDevGames entries this year, and as Carlos is so busy, I imagine it'll be a while before the code is officially available for download. I figure if we all post links to our source here, we can get a look at it a bit sooner, without having to wait for Carlos to work posting the code into his busy schedule.
To start off, here's the Water Tower 3D source code: http://www.sacredsoftware.net/software/w...rce.tar.gz
- Alex Diener
To start off, here's the Water Tower 3D source code: http://www.sacredsoftware.net/software/w...rce.tar.gz
- Alex Diener
Good idea. Here's the Rescue 1.0.0d10 source code (4.9MB), mainly suitable for CodeWarrior 8 users or adventurous types at the moment. I'll try to make an Xcode project shortly.
Comments, suggestions and howls of pain are welcome at the usual address or in the Rescue thread.
EDIT: the Xcode project is done, so look at this post instead.
Comments, suggestions and howls of pain are welcome at the usual address or in the Rescue thread.

EDIT: the Xcode project is done, so look at this post instead.
Here's the source to "Kill Dr. Cote":
Source code + Xcode project (~120 KB)
Source code + Xcode project + Game assets (~5.5 MB)
It requires SDL, SDL_mixer, and SDL_image:
Get em here
Source code + Xcode project (~120 KB)
Source code + Xcode project + Game assets (~5.5 MB)
It requires SDL, SDL_mixer, and SDL_image:
Get em here
Justin Ficarrotta
http://www.justinfic.com
"It is better to be The Man than to work for The Man." - Alexander Seropian
Industrial Revolution source code can be found here:
http://www.cloisterroom.com/IR/IndustrialRevolution.zip
http://www.cloisterroom.com/IR/IndustrialRevolution.zip
you can import codewarrior projects with xcode, under file/Import project
It's not magic, it's Ruby.
NCarter Wrote:Comments, suggestions and howls of pain are welcome at the usual address or in the Rescue thread.
Yeah, just one, switch to Xcode

Nayr Wrote:you can import codewarrior projects with xcode, under file/Import project
Only if you have Codewarrior installed.
"When you dream, there are no rules..."
Taxxodium Wrote:Yeah, just one, switch to XcodeNot sure why everyone finds it necessary to tell me to switch to Xcode.... Nope, you stick to your preferred IDE and I'll stick to mine.

Anyway, let's try to keep this thread on topic.
When in doubt ... read the Read Me
10.5.6 | MacBook Pro 2.5x2 | 4 GB RAM | GeForce 8600M GT
If I might... in the past, Johan was our "Souce Code Editor." His job was to "prep" everyone's code so that we could post it for all. I am not 100% sure what he did, but since we got no complaints, he must have done some good prepping.
I think he is too busy these days.
I'm wondering if one of you can collect all the code. And "prep" it. Then provide me with links to get the cleaned up versions.
Perhaps we can get Johan to explain what he use to do...
Thanks!
I think he is too busy these days.I'm wondering if one of you can collect all the code. And "prep" it. Then provide me with links to get the cleaned up versions.
Perhaps we can get Johan to explain what he use to do...
Thanks!
Carlos A. Camacho,
Founder
iDevGames
Yes, I'm alive!
Although very busy with university.
Here's the code:
Feathered Soccer source (10.2 MB)
(XCode project)
Although very busy with university.Here's the code:
Feathered Soccer source (10.2 MB)
(XCode project)
Quote:I'm wondering if one of you can collect all the code. And "prep" it. Then provide me with links to get the cleaned up versions.Carlos, I volunteered to help with this in the old uDG roles thread, but nobody explained what prepping the code would fully entail; still willing to help though...
Mark Bishop
WordBeGone 1.1.6 - Xcode 1.5 project - segregated C++ and Obj-C++ code, plus all assets:
http://home.comcast.net/~squarebin/files...Src.dmg.gz
(This link will remain until uDG hosts its own copy.)
http://home.comcast.net/~squarebin/files...Src.dmg.gz
(This link will remain until uDG hosts its own copy.)
Measure twice, cut once, curse three or four times.
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