Maya to Photoshop and Back Again
Can someone please assist me in taking a model in Maya, creating the UVs for it, exporting them to Photoshop, and bringing that file back into Maya for the texturing? I've tried a lot of things and none of them seem to work.
same with lightwave... and cheetah... and wings
Thanks a lot. I now know how to do this to some proficiency or another.
SimReality/Nick Wrote:Thanks a lot. I now know how to do this to some proficiency or another.do you know how in any of these other programs too?
I'm sorry I thought you were telling me that it is the same as those programs implying that I could look at those. No I don't. I managed to find a simple tutorial scene for a tennis ball that explained it for Maya. I'm just dabbling in Maya a little bit but I'm not much of a 3D artist so having abilities in all areas isn't any of my goal. I'm just here to help out the 3D artist and accompanying 2D artist as much as I, a natural coder, can.
Possibly Related Threads...
|Photoshop sizing and dpi||Chamse||5||8,474||
Apr 13, 2011 10:35 PM
Last Post: Anomalous Interactive
|maya? blender? 3dsmax?||craggas||35||23,471||
Jul 3, 2010 11:39 PM
Last Post: Frank C.
|Baking lightmaps in Maya (2008)||NoradNinja||2||6,023||
Nov 18, 2007 07:03 PM
Last Post: NoradNinja
|Photoshop Sprites With Alpha Channel||Nick||22||17,272||
Nov 26, 2006 06:25 PM
Last Post: jarfish
|Your favorite Photoshop tutorials||Carlos Camacho||6||5,782||
Nov 18, 2005 04:08 AM
Last Post: Fenris