ALT: Creating a text-based RPG??

Posts: 4
Joined: 2008.12
Post: #31
sealfin Wrote:BY the way, if you're using DirectX (which seems overkill for a text-role player...) you won't have the option porting it to other platforms; if you're going the C++ route, you might want to investigate SDL, which will allow you to develop for Windows, Mac OS X, Linux, etc from the start - if you know C++, it has a very little learning curve, and a lot of 'plug-in' libraries for loading images, loading audio, fonts, etc.

Thanks for the tip on SDL images. I have been looking for a way to import textures from bmp files and texture map them to a openGL quad easily without learning objective-c, and or Quartz.
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Posts: 1
Joined: 2008.12
Post: #32
I'd give SilverCreator a try if it's just a simple text RPG.
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