error when loading too many bmp files
I'm trying to load about 10 different .bmp files into my program. Everything compiles without any problems, but when I run the program, it quits and tells me "Fatal signal: Bus Error (SDL Parachute Deployed)." When I load just two or three images, everything works fine. Is there a way fix this problem, perhaps by allocating more memory to the application. I'm running OSX 10.2.8. Thanks.
it's just a regular old crash. If you pass SDL_NOPARACHUTE to SDL_Init, you'll be able to debug it normally.
Possibly Related Threads...
|OpenAL - Ogg files vs Caf files||Fred9000||8||17,884||
Aug 23, 2011 08:01 PM
Last Post: ipeku
|loading tiff files||MACnus||7||5,653||
Feb 4, 2005 08:14 PM
Last Post: FCCovett
|PNG Files only Loading Some of The Time||Nick||6||4,769||
Aug 29, 2004 01:08 PM
Last Post: arekkusu
|Loading TGA files to openGL Textures||Joseph Duchesne||23||17,000||
Aug 25, 2004 01:20 AM
Last Post: NCarter
|Loading Files in SDL||Nick||2||4,244||
Aug 13, 2004 01:01 PM
Last Post: Nick