Game Tutorials

Psork
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Post: #16
Shot-in-the-dark suggestion made without doing any research because I'm short of time:

Did you include SDL_opengl.h? Lots of people on places like Gamedev.net tell you to include windows.h because it does the same thing for the purposes of getting opengl to work with SDL, but that (afaik) isn't terribly portable.
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Post: #17
Am I to assume that the thing I gave didn't help?
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