File formats
First of all, it's good to be back at last!
I'm currently polishing / documenting / cleaning my base game code, and I'm seriously considering releasing it publicly for anyone to use ( hopefully in time for udg2004 ).
However, I am wondering wich type of files to support for polygon meshes. Currently, my code only reads text based .obj files. Them being editable in a simple text editor is really usefull, and my main artist can easilly export them.
What file format would you guys like to have compatibility for, when it comes to static polygon meshes?
Thanks a lot!
I'm currently polishing / documenting / cleaning my base game code, and I'm seriously considering releasing it publicly for anyone to use ( hopefully in time for udg2004 ).
However, I am wondering wich type of files to support for polygon meshes. Currently, my code only reads text based .obj files. Them being editable in a simple text editor is really usefull, and my main artist can easilly export them.
What file format would you guys like to have compatibility for, when it comes to static polygon meshes?
Thanks a lot!
lightwave would be useful... but I'm sure .obj is the standard format used around here. also there are a plethora of 3dsm files on the internet. So that might be an option too
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| File formats | qwsed | 10 | 7,667 |
Dec 18, 2010 10:49 AM Last Post: AnotherJake |
|
| internal formats. What are they good for? | WhatMeWorry | 2 | 3,246 |
Jan 9, 2007 11:58 PM Last Post: arekkusu |
|
| Tex Internal Formats - Clarification | Jones | 2 | 2,719 |
Nov 17, 2006 10:25 PM Last Post: Jones |
|
| 3D Model Formats | Joseph Duchesne | 3 | 2,997 |
Feb 27, 2006 01:30 PM Last Post: akb825 |
|
| sound file formats in OpenAL | unknown | 7 | 6,002 |
Nov 6, 2005 12:50 AM Last Post: Skorche |
|

