Multiple Sprite GWolrds

Post: #1
I am programming an isometric rpg using C and Carbon. Up until now I have been storing all of my npc sprites together on one single 'npc gworld'. For the sake of creating a more clean and somewhat data-driven design, I would like for each npc sprite (that is each different type) to have its own gworld. Now I know it will be about the same amount of space, but I just wanted to know if anyone here can think of any downfalls for this? Is there any reason at all (technicaly) that I should rethink doing this? Thanks alot. Mad
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Posts: 365
Joined: 2002.04
Post: #2
There's nothing wrong with having multiple GWorlds. As you say, it'll allow for a more data driven (or object-oriented, if you like) design, and there's no appreciable downside. Go for it!

Neil Carter
Nether - Mac games and comic art
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