Multiple Sprite GWolrds
I am programming an isometric rpg using C and Carbon. Up until now I have been storing all of my npc sprites together on one single 'npc gworld'. For the sake of creating a more clean and somewhat data-driven design, I would like for each npc sprite (that is each different type) to have its own gworld. Now I know it will be about the same amount of space, but I just wanted to know if anyone here can think of any downfalls for this? Is there any reason at all (technicaly) that I should rethink doing this? Thanks alot.
Possibly Related Threads...
|Have Hierarchical Sprite Tree, Need To Transform Screen X,Y To Determine Which Sprite||kalimba||5||6,931||
Mar 16, 2009 06:31 PM
Last Post: AnotherJake